Combat Regulations

  1. To initiate a fight go to the "Other" tab and press the emote button. In your emote you must make sure to add the target(s) name as well as a very detailed roleplay on what you're going to do.

  2. Your roleplay must be detailed, and generally include what you plan to do in a fight.

  3. Hostile ends when the party gets knocked out, and when you've won the battle you may decide to injure their limb(Arm or leg) temporarily.

  4. During the Second Round of hostile, if the winner of the last hostile combat won, you may permanently injure said limb or add an internal injury or eye injury. This is also the time where you can rip off a Saiyan's tail if you have the knowledge of what it can do.

  5. When a party has won, then they can declare lethal on one another. It is during this time that they can opt to kill or decide to permanently injure the other person's body if they win. However, they can not injure the brain.

  6. If someone joins in during lethal round, the the same lethal rules are declared on them as well for getting involved in the actual fight; void if it's to stop the fighting and take someone away or another action that doesn't involve fighting.

  7. When it comes to group fights, the more people against one lowers the rounds required to lethal. For example, a two on one makes it so after the first fight is over, the second round is lethal and so forth. However, if the fight is a team versus team, carry on with normal combat regulations.

  8. In the worse case scenario that someone decalres lethal on an entire group, then the person is allowed to be lethaled as well.

  9. Giving Energy or Healing also counts towards the group and can make it a lethal round if more than one person decides to do it. When you're doing Heal or Giving Energy, you must roleplay it as well as wait the countdown for it is known to be harmful against the person you're healing or giving energy too.

  10. People who wish to spectate up close can be added to the fight and if lethal is declared and turned on are liable to die. So watch up close at your own risk.

  11. Characters that have 5x higher or lower of another character may declare lethal in the first round.

  12. Do not abuse in-game mechanics in an attempt to give you an advantage over the other players.

  13. Do not commit OOC actions to prevent you from death or roleplaying in the Afterlife. This includes self-destructing in the middle of being absorbed. It counts as metagaming if you haven't seen it.

  14. To escape combat, you must manage to be off-screen from the person for at least three CDs. While attempting to escape, you cannot change Z planes until hostile has ended. This means entering caves, ships, or the Heaven and Hell entrances/exits. If you fail to be off their screen for three countdowns after six minutes, then you must continue to battle

  15. You can't meditate during hostile, but you can use it to stop powering up and continue with the fight.